The first part is on the compression
of baked lighting data. The core idea is to use a hybrid storage scheme that mixes vertex- and texture-based data. Textures are only used where needed, otherwise cheaper vertex-based storage is used. With a simple shader, we blend between vertex- and texture-based shading.
The second part is about memory-efficient and high-quality storage of normals. We analyze precision issues of floating point normal vectors and show how for any desired precision normals can be quantized with a number of bits that is only one bit away from the theoretical optimum.
Research Seminar Announcement
In the course of the Visual Computing research seminar Prof. Dr. Nils Thuerey from the Technical University of Munich will give a talk with subsequent discussion about the topic Fluid Simulations and Neural Networks.
We would like to invite everyone interested to join us. The research seminar will take place in on Friday 30.06.2017, 13:15 in G29-R335.