Reducing Video Memory Consumption
Video memory is a valuable resource that has grown much slower than the rendering power of GPUs over the last years. Today, video memory is often more limiting than rendering performance. In this talk, we will report on our work on the reduction of video memory consumption in an interactive high-quality renderer.

The first part is on the compression
of baked lighting data. The core idea is to use a hybrid storage scheme that mixes vertex- and texture-based data. Textures are only used where needed, otherwise cheaper vertex-based storage is used. With a simple shader, we blend between vertex- and texture-based shading.

The second part is about memory-efficient and high-quality storage of normals. We analyze precision issues of floating point normal vectors and show how for any desired precision normals can be quantized with a number of bits that is only one bit away from the theoretical optimum.
Prof. Dr.-Ing. Marc Stamminger
Friday, 10.12.2010, 13:00 c.t. G29-R335
Additional Information:
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Research Seminar Announcement

In the course of the Visual Computing research seminar Dr. Evgeny Gladilin from the Leibniz Institute of Plant Genetics and Crop Plant Research (IPK) Gatersleben will give a talk with subsequent discussion about the topic Aufgaben der Bildanalyse in quantitativer Pflanzenforschung.

We would like to invite everyone interested to join us. The research seminar will take place in on Friday 21.04.2017, 13:00 c.t. in G29-R335.

To the overview…