During the last decades, computer graphics has become a widespread and
sophisticated branch of computer science due to constant and high-quality
research. In this seminar we will discuss up-to-date and seminal works which
advance the state-of-the-art of the field of computer graphics. The topics are
selected to be of scientific importance and at the same time to be
comprehensible and understandable with basic knowledge of computer science and
computer graphics.
Prior registration is required. Topics will be assigned at the first meetings, which takes place on thursday 11th of October.
.
Hot Topics in Computer Graphics
Lecturer:
Prof. Holger Theisel, Dipl. Inform. Janick Martinez Esturo
Dates:
Monday, 11:00 - 13:00, G29-K058
Thursday, 13:00 - 15:00, G29-K059
Thursday, 13:00 - 15:00, G29-K059
Classification:
WPF CV;B 3-4 (ECTS-Credits: 3)
WPF CSE;B 3-4 (ECTS-Credits: 3)
WPF IF;B 3-4 (ECTS-Credits: 3)
WPF WIF;B 3-4 (ECTS-Credits: 3)
WPF CSE;B 3-4 (ECTS-Credits: 3)
WPF IF;B 3-4 (ECTS-Credits: 3)
WPF WIF;B 3-4 (ECTS-Credits: 3)
Requirements:
Basic knowledge in computer science, computer graphics, linear algebra and numerics.
Certificate/Schein:
Compulsory attendance and active collaboration and additionally:
- Bachelor: Oral topic presentation (30 minutes) (3CP)
- Diploma: Oral topic presentation (30 minutes) and a short topic summary (3-4 pages) for the seminar reader (4CP)
- Bachelor: Oral topic presentation (30 minutes) (3CP)
- Diploma: Oral topic presentation (30 minutes) and a short topic summary (3-4 pages) for the seminar reader (4CP)
Additional Information:
Thursday
Datum | Vortragender | Thema |
11.10.2012 | [Themenvergabe f?r beide Termine!] | |
---|---|---|
18.10.2012 | [kein Termin] | |
25.10.2012 | David Pham | Coded Exposure Photography: Motion Deblurring using Fluttered Shutter |
25.10.2012 | free | free |
01.11.2012 | Jan-Cord Gerken | Seam Carving for Content-Aware Image Resizing |
01.11.2012 | Bjoern Golla | Plastic Trees: Interactive Self-Adapting Botanical Tree Models |
08.11.2012 | Anne-Lena Simon | Procedural Generation of Roads |
08.11.2012 | Alexander Roewer | Continuum Crowds |
15.11.2012 | [kein Termin] | |
22.11.2012 | Sebastian Breidel | The UnMousePad – An Interpolating Multi-Touch Force-Sensing Input Pad |
22.11.2012 | Svenja Handreck | How do humans sketch objects? |
29.11.2012 | Manuel Kosta | Diffusion Curves: A Vector Representation for Smooth-Shaded Images |
29.11.2012 | Franz Kuntke | Photo Tourism: Exploring Photo Collections in 3D |
06.12.2012 | Julian Alpers | iWIRES: An Analyze-and-Edit Approach to Shape Manipulation |
06.12.2012 | Bianca Hinz | Depixelizing Pixel Art |
13.12.2012 | Thomas Winterberg | A Morphable Model For The Synthesis of 3D Faces |
13.12.2012 | Daniel Pohlandt | Prediction of Individual Non-Linear Aging Trajectories of Faces |
20.12.2012 | Anna Schneier | Teddy: A Sketching Interface for 3D Freeform Design |
20.12.2012 | Thomas Hennig | Direct Visibility of Point Sets |
10.01.2013 | Matthias Hewelt | Sketch-Based Shape Retrieval |
10.01.2013 | Tobias Peter | Vector Field Based Shape Deformations |
10.01.2013 | Raziyeh Ghassemi | Upright Orientation of Man-Made Objects |
17.01.2013 | [kein Termin] | |
24.01.2013 | Marin Suffa | Fluorescent Immersion Range Scanning |
24.01.2013 | Alexander Simmer | Goal-based Caustics |
Free Topics
Paper Title |
Illustrating How Mechanical Assemblies Work |
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Superquadric Tensor Glyphs |
Upright Orientation of Man-Made Objects |
Computational Design of Rubber Balloons |
Interactive Procedural Street Modeling |
2.5D Cartoon Models |
Data-Driven Enhancement of Facial Attractiveness |
Exchanging Faces in Images |
Surface Simplification Using Quadratic Error Metrics |
Computer-Suggested Facial Makeup |
Illustrative Stream Surfaces |
World Lines |
Automated Generation of Interactive 3D Exploded View Diagrams |
Automatic Generation of Tourist Maps |
Digital Bas-Relief from 3D Scenes |
Plushie: An Interactive Design System for Plush Toys |
Dual Photography |
Render me Real? Investigating the Effect of Render Style on the |
Perception of Animated Virtual Humans |
OverCoat: An Implicit Canvas for 3D Painting |
Additional Materials