Realistic Virtual Humans for Craniofacial Reconstruction

Digital models of humans are frequently used in computer games, virtual reality
applications, or the special effects movie industry. In this talk I will give
one example of how medical applications can benefit from virtual humans, too.
Through physics-based elastic deformation we fit a template head and skull model
to a given set of 3D face scans and computed tomography (CT) head scans,
respectively. From these fits we derive statistical models of human head shapes,
skull shapes, and the connection between the two (facial tissue thickness). The
resulting models allow us to estimate possible face/head shapes for a given
skull, and to estimate a person's skull from a surface scan of the face.
Prof. Dr. Mario Botsch, Universit├Ąt Bielefeld
Fr. 09.11.2018, 13:00 c.t., G29-335
Recent news:

Research Seminar Announcement

In the course of the Visual Computing research seminar Dr. Rhaleb Zayer from MPI Informatik Saarbr├╝cken will give a talk with a subsequent discussion about the topic The frugal beauty of natural tessellations in the language of linear algebra.

We would like to invite everyone interested to join us. The research seminar will take place on Friday 23.11.2018, 13:15 in G29-R335.

To the overview…